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		<title>Perpetuum DEV Blog</title>
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			<link>http://blog.perpetuum-online.com/posts/2016-09-22-syndicate-robots-wave-2/</link>
			<title>Syndicate robots: Wave 2</title>
			<description><![CDATA[<p>
So after a little unplanned delay, we're continuing the release of new Syndicate robots. This time we're introducing two mech-class robots: the <b>Echelon</b>, a combat mech, and the <b>Daidalos</b>, a mech-class transport.
</p>

<div class='imgcenter'><a href='http://content.perpetuum-online.com/images/content/devblog_syndicaterobots2.jpg' target='_blank'><img src="http://content.perpetuum-online.com/images/content/550/devblog_syndicaterobots2.jpg" alt="" title=""/></a></div>


<a name='Echelon'></a>
<h2>Echelon</h2>

<div class='imgright'><img src="http://content.perpetuum-online.com/images/content/echelon_icon.png" alt="Echelon" title="Echelon"/></div>

<p>
<b>Class:</b> Mech specialized in firearms
</p>

<p>
<i>"The big brother of the Locust in every way, employing the same self-adjusting armor plating technology and stabilized machine guns. Syndicate generals usually like to put the Echelon where it belongs: to the forefront of intense battles."</i>
</p>

<a name='Slots'></a>
<h3>Slots</h3>

<ul>
<li> Head slots: 4</li>
<li> Leg slots: 5</li>
<li> Chassis slots: 4 (2x light/medium turret, 2x light/medium turret/misc)</li>
</ul>


<a name='Bonuses_.28per_extension_level.29'></a>
<h3>Bonuses (per extension level)</h3>

<ul>
<li> 2% reduction to the hit dispersion of guns</li>
<li> 3% to firearms damage</li>
<li> 1% to firearms cycle time</li>
<li> -0.10 to surface hit size</li>
<li> 2% to demobilizer resistance</li>
</ul>


<div class='imgright'><img src="http://content.perpetuum-online.com/images/content/echelon.jpg" alt="Echelon" title="Echelon"/></div>

<a name='Notable_stats'></a>
<h3>Notable stats</h3>

<ul>
<li> Accumulator: 1800 AP @ 420sec recharge</li>
<li> CPU: 250 TF</li>
<li> Reactor: 900 RP</li>
<li> Armor: 2900 HP</li>
<li> Passive resistances: 45 points universally (31%)</li>
<li> Surface hit size: 7 m</li>
<li> Locking range: 300 m</li>
<li> Sensor strength: 130 Hw³</li>
<li> Signal detection: 130 rF</li>
<li> Signal masking: 90 rF</li>
<li> Cargo capacity: 9 U</li>
<li> Mass: 28000 kg</li>
<li> Base speed: 90 kph</li>
</ul>


<a name='Syndicate_Supplies_cost'></a>
<h3>Syndicate Supplies cost</h3>

<ul>
<li> 250 TM tokens</li>
<li> 250 ICS tokens</li>
<li> 250 ASI tokens</li>
<li> 4,000,000 NIC</li>
</ul>


<a name='Daidalos'></a>
<h2>Daidalos</h2>

<div class='imgright'><img src="http://content.perpetuum-online.com/images/content/daidalos_icon.png" alt="Daidalos" title="Daidalos"/></div>

<p>
<b>Class:</b> Mech specialized in transportation
</p>

<p>
<i>"We call it 'the hauler with a punch'. The Daidalos is a curious experiment in our efforts aimed to create a versatile transport robot that's more than just a sitting duck when ambushed.</i>
</p>

<p>
<i>Capacity-wise it fits right between the assault and heavy mech class transports, and while it's not as tough as the Lithus, when aided by a few combat escorts it is more than capable of helping out with some damage-dealing on its own."</i>
</p>

<a name='Slots'></a>
<h3>Slots</h3>

<ul>
<li> Head slots: 3</li>
<li> Leg slots: 5</li>
<li> Chassis slots: 4 (2x light/medium turret, 2x light/medium industrial)</li>
</ul>


<a name='Bonuses_.28per_extension_level.29'></a>
<h3>Bonuses (per extension level)</h3>

<ul>
<li> 10% to firearms damage <i>(that's no mistake, it is 10% damage increase per level)</i></li>
<li> -0.20 to surface hit size</li>
<li> 1% to armor hit points</li>
<li> +3 to passive resistances</li>
<li> +2 to signal masking</li>
</ul>


<a name='Notable_stats'></a>
<h3>Notable stats</h3>

<ul>
<li> Accumulator: 1800 AP @ 480sec recharge</li>
<li> CPU: 220 TF</li>
<li> Reactor: 500 RP</li>
<li> Armor: 2000 HP</li>
<li> Passive resistances: 45 points to kinetic/seismic/thermal (31%), 30 points to chemical (23%)</li>
<li> Surface hit size: 8 m</li>
</ul>

<div class='imgright'><img src="http://content.perpetuum-online.com/images/content/daidalos2.jpg" alt="Daidalos" title="Daidalos"/></div>

<ul>
<li> Locking range: 200 m</li>
<li> Sensor strength: 100 Hw³</li>
<li> Signal detection: 110 rF</li>
<li> Signal masking: 100 rF</li>
<li> Cargo capacity: 160 U</li>
<li> Mass: 48000 kg</li>
<li> Base speed: 81 kph</li>
</ul>


<a name='Syndicate_Supplies_cost'></a>
<h3>Syndicate Supplies cost</h3>

<ul>
<li> 350 TM tokens</li>
<li> 350 ICS tokens</li>
<li> 350 ASI tokens</li>
<li> 5,000,000 NIC</li>
</ul>


<a name='Balancing_changes'></a>
<h2>Balancing changes</h2>

<p>
Like in the case of the first wave, robot balance has been <b>reviewed</b> within the currently released class, although this time I felt like a small boost to the Tyrannos was the only change necessary.
</p>

<p>
The already released Syndicate robots have been also <b>revisited</b>, and based on your feedback and my testing sessions, a few balancing changes have been made.
</p>

<p>
The list of changes:
</p>
<ul>
<li> Increased the missile cycle time bonus of the Tyrannos from 1% to 3% per extension level.</li>
<li> Reduced the base surface hit size of the Vektor from 3 to 2.5.</li>
<li> Reduced the base surface hit size of the Locust from 4 to 3.5.</li>
<li> Increased the NIC cost of the Locust from 500,000 to 750,000 (token costs remain unchanged).</li>
<li> Increased the base mass of the Locust from 11,800 kg to 15,000 kg (which means less speed reduction coming from equipped modules).</li>
</ul>


<a name='Deployment'></a>
<h2>Deployment</h2>

<p>
All this is part of <b>patch 3.8.1</b>, which will be deployed tomorrow, <b>September 23 at 15:00 CEST/servertime</b> (13:00 UTC). Downtime is estimated to last about 1 hour.
</p>
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			<pubDate>Thu, 22 Sep 2016 15:32:30 +0200</pubDate>
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