One of the most frequent complaints we get from new players regarding the graphics is the quality of robot animations. This has posed a big problem for a long time as creating a more complex animation system would require a lot of time, resources and client processing power we don't have. We finally came up with a workable solution for the issue and will gradually be rolling out new walk animations for the smaller robots, starting with the very first bot players encounter: the Arkhe.
Once we're done with the small robots we'll be looking at the big ones of course, which will need to be rolled out in a single, big patch - but that's still some time away.
And how does it compare? Let's have a look:
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1 Triglav
2 Aranol CARTER
3 Sid from mining
4 Snowman
5 Line
6 Taom
7 DEV Zoom
8 TRANTOR
9 Shaedys
10 Lucius Marcellus
11 Inda
12 Ezri Dax
13 Syrissa
14 DEV Zoom
15 Armpit
16 Iam Abanana
17 Obi Wan Kenobi
18 Egil
19 DEV BoyC
20 Klit Oriswood
21 Syrissa
22 urahara
23 Jasdemi
24 Veakrion
25 Zex Maxwell
26 Veakrion
27 Serpens
28 Arga
Its also important to remember that these robots were not built by humans, I believe the lore is that they occured through natural selection. Smooth graceful movement is more energy effcient, which is what allows the cheetah to reach such high speeds. Machines are all about effcieny, so in charge of their own evolution, would naturally design movements that where most energy effcient.
Of course they are programmed by humans, and as Zex points out, they are trying to appeal to the human eye too.
tl;dr - Evolution is the reason they COULD run like animals, human limitations on design is why they DO.
29 Kyrios
30 KKing
31 Baal
32 Tomo Meiji
Good job devs! Looking forward to the assaults getting done! :D
33 Gremrod
34 Marlona Sky
35 Warhawk
36 Joph
37 Splatterbug
38 Twiz
39 Ezri Dax
40 Alexadar
41 Gasoline
42 FreddyZ
I can now sense the wilderness of the beast..
43 Zex Maxwell