<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>Perpetuum DEV Blog</title>
		<link>http://blog.perpetuum-online.com/</link>
		<description>Perpetuum Developer Blog</description>
		<language>en-us</language>
		<docs>http://feedvalidator.org/docs/rss2.html</docs>
		<lastBuildDate>Sun, 12 Apr 2026 15:04:11 +0200</lastBuildDate>
		<copyright>Copyright 2007-2026 Microsystem Gaming Solutions </copyright>
    <atom:link href="http://blog.perpetuum-online.com/posts/2011-12-21-terrain-sneak-peek/?rss" rel="self" type="application/rss+xml" />
		<ttl>60</ttl>

		<item>
			<guid isPermaLink="false">perpetuumdevblog-42</guid>
			<link>http://blog.perpetuum-online.com/posts/2011-12-21-terrain-sneak-peek/</link>
			<title>Terrain sneak peek</title>
			<description><![CDATA[<p>
Here's a bit of a pre-xmas sneak peek on the progress of the new terrain engine. We're still heavily working on it, but the difference is already very notable. What do you think? Let us know in the comments below!
</p>
<div class='imgleft'><a href='http://content.perpetuum-online.com/images/content/Perpetuum_201112-01.jpg' target='_blank'><img src="http://content.perpetuum-online.com/images/content/185/Perpetuum_201112-01.jpg" alt="" title=""/></a></div>

<div class='imgleft'><a href='http://content.perpetuum-online.com/images/content/Perpetuum_201112-02.jpg' target='_blank'><img src="http://content.perpetuum-online.com/images/content/185/Perpetuum_201112-02.jpg" alt="" title=""/></a></div>

<div class='imgleft'><a href='http://content.perpetuum-online.com/images/content/Perpetuum_201112-03.jpg' target='_blank'><img src="http://content.perpetuum-online.com/images/content/185/Perpetuum_201112-03.jpg" alt="" title=""/></a></div>



]]></description>
			<pubDate>Wed, 21 Dec 2011 12:53:26 +0100</pubDate>
		</item>
	</channel>
</rss>
