The October status report brought a general preview about an incoming balance package that affects almost all robots in the game.

After some public testing, forum feedback, collecting tears, and more number juggling, we now present you the final details.

The main goals of this balancing package are:

  • Boost light and assault robots considerably.
  • More diverse robot bonuses, but they generally provide less value increase. This also lessens the gap between high-level veteran players and less fortunate newbies.
  • Push robots more towards their intended roles.

Colorful spreadsheets coming up.

We're also introducing 3 new extensions under the Robot control category:

  • Combat robot specialist - Required extension for all combat robots, and controls the combat role bonuses.
  • Industrial robot specialist - Required extension for all industrial robots, and controls the industrial role bonuses.
  • Hi-tech robot specialist - Required extension for all Mk2 robots, and controls the special Mk2 bonuses.

The combat and industrial robot specialist extensions are becoming starter extensions, thus every existing character will receive these two on level 1 during the patch.

Additional notes

  • The effect of the mass gain of light robots may not be clear for everyone: increased base mass for robots lessens the speed reduction effect of equipped modules.
  • We cleaned up some parameters of prototype robots, this means either slight increases or reductions. Compared to normal robots, light/assault prototypes now have +5 CPU/reactor and +10 sensor strength, while mechs/heavy mechs have +10 CPU/reactor/sensor strength.
  • Mk2 robots retain their special extra bonuses (so they still have one additional bonus compared to standard bots), but these are now controlled by a new extension.
  • The Baphomet loses its lone missile slot, as a consequence we'll remove all modules and ammo from this slot in all existing Baphomets and place them back into the same storage during the patch.
  • Although the Waspish gains a second small/medium mixed missile slot to bring it in line with the other two assaults, to make it look badass these have to be on its sides. So instead the top/back slot will lose the medium fitting and as such we'll also remove any equipped module from this slot during the patch.
  • Do note that assaults received a considerable reactor boost to make room for those medium modules.

The patch itself will be deployed to the live server today at 14:00 CET/server time. We'll be also performing some server and database maintenance, so the estimated downtime will be about 2 hours.

ps. This isn't the monthly report, that's still coming.

Comments for this post

1 BadAss

well done, thx. i waited this

2 Gerah

More diverse robot bonuses, but they generally provide less value increase. This also lessens the gap between high-level veteran players and less fortunate newbies.

I am trying to figure out how this is a fact?

You have veterans with over 2 to 3 million EP totals all they have to do is take out 2 or 3 10s to 9 and boost those skills to 10 already so tell me how that makes it easier for Newbies?

3 Gothixer

This does not make sense to me either....this just makes newbies have more items to spend their EP on. Also, this makes the Advanced Robots skill redundant. It is not fair to us who currently mine at 50% bonus with 10 industrial robot control, down to 3% with industrial robot specialist that you are "giving us" like this is some incredible gift that you are giving us.....it will not make a less of a spread, it will just piss more people off. If you want to make it better, then increase the lower robots and leave the higher end ones alone. These changes just make everyone get worse.

4 Jita

Worst patch of the year

5 SunnyJester

Ok lemme get this straight, I bought this game for $28.99 and it included "x" features and now you take away these features that I paid for??? Sounds like fraud to me....

6 BadAss

SunnyJester, http://www.perpetuum-online.com/Legal:Refund_policy "...or lack of enjoyment while playing Perpetuum" rtfm

7 DEV Zoom

Gothixer: Yes, there are 3 more extensions to spend EP on, however they don't provide so much advantage anymore than before.

If you take an an extension which provided so far 5% damage increase per level, then that's a 50% damage difference between a newbie and a vet. If we now reduce that 5% to 3%, then that becomes only a 30% difference. Still pretty significant yes, but not that overpowered like I would call 50%.

The new extensions that we're introducing bring mostly diversity, not extra extension for an old bonus, and they are in the 1-2% range.

8 Gwyndor

Welp, I forsee medium plated assaults and machine guns everywhere.

9 Gerah

Dev Zoom

Sorry that still makes a BIG difference when the guys that have 2 to 3 Million EPs. They can still make that difference HUGE.... This patch needs a redo badly...

I dont understand why you cant realize those guys with all the EPs can still have 10s in the new ones and some of us will be at 1 to 4... Wow ruined something that was awesome and brought it down to WHAT the HELL.....

10 Gerah

Oh i forgot something.... I could use a seth mk2 and now I cant... Grandfather the crap in so we can.

11 DEV Zoom

Gerah: but that's what I'm saying. Before the patch the robot bonuses meant a much bigger difference between characters with level 10 and characters with level 1-4 extensions. After the patch the difference is much smaller.

12 Gerah

Dev Zoom my forgot statement I was wrong I do apologize for that comment.

The difference is still significant when we get into groups or even 1v1.

Basically if you have 5 on 5 and players with 10 and people with 5 that is still 15% more my friend. But oh well

13 Gotharic

@DevZoom

Gothixer: Yes, there are 3 more extensions to spend EP on, however they don't provide so much advantage anymore than before.

If you take an an extension which provided so far 5% damage increase per level, then that's a 50% damage difference between a newbie and a vet. If we now reduce that 5% to 3%, then that becomes only a 30% difference. Still pretty significant yes, but not that overpowered like I would call 50%.

The new extensions that we're introducing bring mostly diversity, not extra extension for an old bonus, and they are in the 1-2% range.

What I am saying is, we have bought and paid for those bonuses with EP boosters with real life cash and now you are taking it away....that is not very good. Secondly, why are you punishing your loyal customers that have been around for 4 years and giving boosts to new players that have not given anything to the company? I think that there was not enough though or creativity in this patch and that there could have been a different strategy for balancing rather than nerfing your loyal customers.

14 Gotharic

And how does nerfing everyone the same, help make it better for Newbies? Every newbie in our corp is bitching about how the are getting killed trying to kill the same level things they were killing last night.....

15 Gotharic

And newbies mining 2% less per level of robot skills isnt helping them out either, just making them less money

16 Gerah

Dev Zoom

5 v 5 all the same assualt bots. Team 1 has all 10s and Team 2 has 5s. For this lets say Team 1 can hit 1 assault bot for 100 then that 30% bonus kicks in so that is 130.. Team 2 will only hit for 115 with thier bonus so as you see yes it is still a big difference if both teams focus fire like they are suppose too who still wins hands down the team with 10 due to doing 15% more damage... Yes it is a little better difference but still the same... Yes fittings have a big part but lets face it how you increased damages on some things and not others its always going to be the same.... Sorry Dev Zoom I see what your trying to say but its still a WIN for the Veterans.

To fit all the assualts the young guys are still in trouble cause you need good fitting skills to make a nice T4 fit bot. So that means the Vets still have the upper hand...

Gerah

17 Deimos Starshadow

As a group of newbies that just started, this patch does nothing but pushing us out of the game. So dumbing it down and setting up more skills for negligible bonuses its a good thing for us?

Good thing this happened before bringing our remaining eve buds, they would cut my balls.

I think is a bad move and you'll lose more money from worse player retention and fewer game purchases than you'll make from EP boost derived from the new skills, nice try tho.

18 Makesamich

Stupidest POS patch I have ever seen

19 Dazamin

Reducing per lvl bonuses is a good idea, but maybe putting up base damage would avoid it being a nerf on newer characters? Strengthening Lights / Assaults makes sense too. The rest is a bit underwhelming tbh, doesn't really address many balancing issues between mechs for example, falloff is still a bad bonus for Kains, giving everything the same bonuses seems lazy, all combat bots get Demob resistance and all heavies get Armor resistance, including the Gropho which also has a shield bonus, making one or the other redundant really.

20 Inda

I also dont get that Dazamin.

I cant decide yet, this is good or no. Let see.

21 Gerah

I second that Deimos and Makesamich..

After this patch I am not buying anything else from them but I guess they dont care. Revert back fast Devs.



22 DEV Zoom

Gerah: vets will always have the upper hand, and that should stay like that, otherwise there wouldn't be any advancement in the game. The patch merely tried to reduce the gap, not nullify it.

23 Aye Pod

Dont know why many of you are disappointed really. This is par for the course.

24 BandwagonX9000

Course? More like Verdun :D

25 Jasmoba

Give us a real cash shop with pretty colors and I will forgive you for sending my Zenith's to the recycling plant kkthxbai

26 BeastmodeGuNs

Can I haz your stuffs Jas?

27 Jasmoba

What stuff? I recycled zeniths to build new stuff I am not quitting bud

28 BeastmodeGuNs

Why recycle zeniths when you can give them away to a better cause :D

29 Trazdum

What about all the extensions I studied for missile now that I don't need it no more in a Baphomet? May I downgrade that extensions freely?

30 Aaron Sool

Seems like good changes. Ofc the vets should have the upper hand. But a rly good move by the Devs to shrink the gap between new and old players. Well played Devs. Well played.

31 Allmiel

Why is there another PvP patch? where is that promised carebears stuff?

32 Inda

SOON™