ICE market

The introduction of Integration Cycle Extenders seems to be a success so far, the ingame market is constantly filled with buy and sell orders for it.

For a while, the price of ICE seemed to settle around 60-70 million NIC - much lower than we have expected, but certainly good news for buyers. Lately it seemed to slowly start upwards and it is quite possible that today's patch will increase demand and thus its price even more.

I want to br-... play free!

A lot of you with expired accounts have come to us asking to let you in for a few minutes so you can buy an ICE and get back into the game. But that wouldn't have been fair towards the others, not to mention the user management nightmare.

So today we present you our new temporary account reactivation feature, which will revive an expired Perpetuum account for 24 hours, completely free of charge. Obviously we still have to pay our rent, so you can only do this once every 30 days.

An account reactivated this way is no different than any other active account, you will even get EP for those 24 hours too.

Use that time to buy ICE, manage roles of dead corporations, check out new game features, or whatever else you can think of.

How?

The temporary reactivation feature can be reached from your account status page, or here is a direct link to it.

So spread the word to your old buddies and see you in game!

We're happy to announce that Perpetuum is featured in the second round of the Green Light Bundle!

Green Light Bundle

"The Green Light Bundle puts great indie games in the spotlight. Games that need your help to get onto Steam. Choose your price, play the games and don't forget to rate them on Steam Greenlight(tm)."

Along with all the other nice indie games, the bundle includes a 30-day Perpetuum game time code. The code is available for old and new accounts alike, but only one green light bundle code is allowed per account.

To the Green Light Bundle website!

(Note that this is separate from Steam Greenlight, we're awaiting an announcement for that on Monday.)

...I'll get me coat.

Anyway.

I don't think I have to introduce Steam Greenlight to anyone, but I'm happy to say that we took the chance as soon as we literally could and put the game up, so now you can express your desire to get the game up on Steam! Click here!

Admittedly, the recent 48 hours weren't the particularly the merriest ones in Perpetuumland, so let me try to attempt to address some of the major issues that arose and have been discussed during this period.

Exploits and reimbursements

There have been some occurrences of faulty functioning on server-side which were widely discussed on the forums. As a general statement, I'd like to remind everyone that as it says in the EULA, the abuse of such faulty mechanics is forbidden, and you may be risking your account status by doing so.

The most prominent such issue, as most might have heard of, was an anomaly which resulted in bots respawning in your hangar after they've been shot, essentially allowing you to fight with the same robot multiple times, turning Perpetuum into something of a George Romero movie. This was prominently used during a major fight on Monday; to address this, we will reimburse those players who suffered losses to these zombie bots, and will also temporarily suspend the accounts of those players who have repeatedly utilized this flaw.

Another, less problematic issue arose from the change of the production fees on Gamma islands: now that the mechanic has changed, and fees are returned to the owner corporation instead of the Syndicate, we will retroactively reimburse the corporations with these fees for their previous productions as well, since they should've been receiving these funds in the first place.

The Big One

And now for the most uncomfortable part: Our announcement about the adjustment of the gamma teleport ranges kicked up a massive stink, and it'd be feeble not to address that. To this end, we'd like to offer a chance to the major corporations / alliances involved in this game to express their opinions on the upcoming change, and invite them to a public roundtable on July the 5th (this forum and the opening post will continue to update with more information), where we'd like to provide an opportunity for the delegates of these groups to debate the change, provide us developers with enough insight so that we can handle this right, or even to make further adjustments. This also means that said change will be postponed until we have reached an agreement with the playerbase.

This all, of course, is far from being a final denouement of the situation, and we're well aware of that, but admittedly we painted ourselves in a corner a bit, so at this point what we feel is best, is to give you players a chance to right our wrongs.

Gamma Frontier

Finally the day has come, when we unleash what we essentially consider as almost a rewrite of the game (considering there's barely anything left untouched in it), and open the Gamma Frontier. This has been a frankly unreasonable amount of work, but having seen some of the things already built on the test servers, I feel it was already well worth it.

A big big BIG thank you and massive respect goes to anyone who gave the test server a shot and systematically uncovered our occasional mishaps through numbers and lines of code; we hope the final product lives up to your expectations. (And if you didn't join the test server, now you know who to blame.)

The massive list of changes and upgrades are available here, the help pages are available here, and a fairly accurate representation of the dev-team can be found here.

And now, it's your turn: Last one on Gamma is a rotten Arkhe!