Time to talk about the next update to Perpetuum, as per usual we have a few interesting changes and new features coming to the game.

First of all as I've written previously, we're updating the roaming NPC system. Roaming NPCs will travel in caravans around the islands, and we're adding new flocks of NPCs for more varied random encounters on the terrain. This is only a very first step in our plan to bring a whole bunch of new content to the game for more stuff to do "between PvP sessions". We'll be adding a whole lot of new features to this end in later updates, which will be revealed a bit later. Various areas of the terrain will go through some small rearranging in this patch. Changes include new decorations around teleport stations, terrain updates here and there, and even a teleport station moved a bit farther away from a terminal.

We're bringing in a feature that was originally suggested in a very early brainstorm by a player during the beta. We liked the idea very much and had everything ready for it for quite a while now, but other priorities meant that this had to wait. The paintjob on your robots will now get worn down gradually as you engage in combat. This change is only aesthetic and will be undone as soon as you pack your robot together, however it's a small thing you can brag about and show off.

So now for the more interesting updates :)

A new type of plant will make its debut with the coming update. The special thing about this plant is that on its own it won't be growing anywhere, it can only appear in the game world if players plant it. This plant will contain a new harvestable material for use in the manufacturing of high end items. Beware of people trying to harvest or even destroy your crops!

One of the most fixed things in Perpetuum up to now was the constant, fixed distance of 1000 meters players could see each other. The upcoming update changes this. First of all: how far you can see and how far you can be seen from will both vary based on the robot you use, and the two will not necessarily be the same anymore. This alone would be an interesting change, but we're also adding modules to help modify these values during gameplay: The detection type module will allow you to see farther away. The flare type module will make the target show up for people farther away. And of course, the stealth type module will allow you to be seen from a shorter distance. These changes will bring the PvP on the beta islands to a whole new level, and we're excited to see how players will be using the new features to give them a tactical edge over their enemy.

Let us know what you think about the upcoming update in the comments!