The weird concept of “NPC eggs” has been floating around in random forum topics for a while now. We’re of course not planning to introduce robot chickens, though I’m sure this is sad news for some.

The egg system, or how it should be called from now on, distress beacons, is a new feature that is intended for quick “on-demand” PvE battles. It also kindof replaces the roaming Observers that have been removed from alpha islands in the last patch.

The pranksters of Nia

So what are distress beacons? They are basically a secure communication device and a teleport endpoint node, which the alien factions are using to call in reinforcements. However, if you get your hands on one of these beacons, you can use them to your favor: upon activating these beacons, the alien forces will instantly teleport there, where you can easily ambush them if you are properly prepared. It is really much like doing false emergency phone calls.

Some more details:

Various types of distress beacons
  • There are two main types of beacons: the ones that get in normal multi-wave squads, and the ones that call single wave high ranked officers and commanders with shiny loot.
  • 4 factions (the industrial federation being the 4th), 3 different levels and 2 different size classes for each. This results in a total of 48 different distress beacons.
  • Depending on level and type, you might need multiple Agents to activate them. (You can find the number in their info.)
  • You can only deploy them while in a squad, even if it needs only one man to activate.
  • The NPCs brought in this way will retreat if they are not attacked for a minute.
  • Much like mobile teleports, they can’t be deployed near terminals.
  • Some of the high ranked NPCs drop observer kernels.

Squad-type beacons and the lowest level commander beacons can be acquired from artifacts (with a higher chance on beta islands) or by looting certain elite NPCs. The higher level commander-type beacons are dropped by the robots you called in with your first beacons. It works like a cascade, if you get a really lucky streak, you can get from the lowest level officer to the highest commander.

We’re also introducing two brand new tiers of modules, which can be looted from the officers and commanders. I don’t want to spoil here what these are exactly, find out for yourselves! :)

Just to get you in picture on how all this works in practice, some of us got together for an afternoon brawl with the aliens:

GIEF NAO!

We’re still working hard on some of the details, but it should be out within a month or so...

Just kidding, you’re getting it tomorrow in a patch :)

We’ll be also having a little pop-quiz event tomorrow (10.21.), some hours after the patch at 22:00 servertime (link for local times), where you can be the among the first ones to get your hands on a distress beacon! More info here. The patch itself will be at 13:00 CEST!

A more free trial experience

Well, of course trials are free, but so far you had to deal with quite a lot of trial limitations. Originally we introduced them as a precaution, but we decided now to lighten it up a bit. So after tomorrow’s patch, the only trial limitations that remain will be that you can’t send money to other players (but you can receive), and that you can’t found a corporation (and of course the 15 days of game time). All the other restrictions regarding market access, trading, chat, field containers and joining a corporation will be removed.

To make the life of corporate spies a bit harder, you will be able to see whether an Agent is on a trial or not if you check their profile information.

Of course we reserve the right to reinstate certain trial limitations if they are deemed necessary again in the future.

So, that’s it for now, see you tomorrow after the patch, and we’ll return next week with the final details on the new spark system!

Here we go with another update on the status of recent and upcoming changes. We're quite pleased to report that the latest patch resulted in a big increase in the stability of the server backend, and the random problems people have been experiencing prior to the patch will not be happening again.

Free trial

The biggest update coming with the weekend patch will be the official introduction of a 15 day free trial with each newly created account. Let's face it, the sun is setting for the obsolete trial codes. There is one less hurdle in the dash to the finish line, which is the starting grid of the Perpetuum adventure.

In order to shield the economy and the equal playing field from possible exploits caused by people creating large amounts of trial accounts, feature access will be limited in some forms. Trial players will not be able to trade items or NIC with other players and will not be able to join player corporations.

Please note, that along with the old trial codes, the recruit codes you may have received will also become invalid. If you have a recruit code lying around, time to blow the dust off it and get your BFF an early Christmas, while collecting your own 15 days of free game time.

Hotfix

We are working on hotfixes for the current problems (most notable of which are the chat issues) and we'll be rolling out the next patch sometime over the weekend.

Incoming new areas

We will effectively double the size of the game world with a patch planned for about a month from now. There will be six new islands, three safe and three free-for-all ones. At first the new areas will contain infrastructure, npcs and materials, with missions soon to follow. Intrusion events for the new bases on unsafe islands will be available immediately.

For the end, here's an image of a work in progress new plant:

thumb

Let us know what you think of the changes in the comments!