Time to talk about the next update to Perpetuum, as per usual we have a few interesting changes and new features coming to the game.
First of all as I've written previously, we're updating the roaming NPC system. Roaming NPCs will travel in caravans around the islands, and we're adding new flocks of NPCs for more varied random encounters on the terrain. This is only a very first step in our plan to bring a whole bunch of new content to the game for more stuff to do "between PvP sessions". We'll be adding a whole lot of new features to this end in later updates, which will be revealed a bit later. Various areas of the terrain will go through some small rearranging in this patch. Changes include new decorations around teleport stations, terrain updates here and there, and even a teleport station moved a bit farther away from a terminal.
We're bringing in a feature that was originally suggested in a very early brainstorm by a player during the beta. We liked the idea very much and had everything ready for it for quite a while now, but other priorities meant that this had to wait. The paintjob on your robots will now get worn down gradually as you engage in combat. This change is only aesthetic and will be undone as soon as you pack your robot together, however it's a small thing you can brag about and show off.
So now for the more interesting updates :)
A new type of plant will make its debut with the coming update. The special thing about this plant is that on its own it won't be growing anywhere, it can only appear in the game world if players plant it. This plant will contain a new harvestable material for use in the manufacturing of high end items. Beware of people trying to harvest or even destroy your crops!
One of the most fixed things in Perpetuum up to now was the constant, fixed distance of 1000 meters players could see each other. The upcoming update changes this. First of all: how far you can see and how far you can be seen from will both vary based on the robot you use, and the two will not necessarily be the same anymore. This alone would be an interesting change, but we're also adding modules to help modify these values during gameplay: The detection type module will allow you to see farther away. The flare type module will make the target show up for people farther away. And of course, the stealth type module will allow you to be seen from a shorter distance. These changes will bring the PvP on the beta islands to a whole new level, and we're excited to see how players will be using the new features to give them a tactical edge over their enemy.
Let us know what you think about the upcoming update in the comments!
Comments for this post
1 Annihilator
and where in all that the trojar is placed...
2 Lheomuh
3 GFACE
something to plant it's very cool =)
this patch will be interesting =)
4 McMannus
5 Alexadar
6 DEV BoyC
7 Alkanys
8 Annihilator
9 Reefpirate
"Let us know what you think about the upcoming update"
I think I'm in love...
10 Redline
11 Delita Hyral
12 Obi Wan Kenobi
13 Voldemort
14 Seridur
15 Gremrod
16 Knightvoid
17 Stradivar
18 Gather
19 XrayIT
20 Dr What
For new plants, i hope its for only Beta islands :D
Dr What
21 DEV Crm
Planting the new plant is not possible in 1000m range of any base/outpost, and they will grow slower and die sooner on alfa islands.
22 Xenapticon
Great job with the new content :), looking forward to it.
23 Outlaw
24 auster
25 DEV Crm
We're still collecting ideas about the plants. They are very new to the game, and we want to see the first features unfold first, after that based on the conclusions we definetely will add new things. This plant is just the first one and there are more plants with different rules are on the way.
26 Seridur
-There could be extra fertile land spots on the islands, the plant would grow 3 times better on these spots but ofc these would be farther away from stations and the enemy would know the location. It could ad to the rivalry between allied corps who get these territories.
-they might give two types of resources: you can harvest the basic type any time, but if you wait for the crop to fully develop (many days without anyone destroying or harvesting it prematurely) then you can get soemthing much more valuable resource- like fruit or something
-I hope the seeds are expensive enough that we won't see whole islands getting cheaply spawned with these new plants.
-i guess they will be destroyable by normal weapons and I think they should be tough this will be difficult for small cororations who can't defend their crops 24/7
27 Balfizar
28 Earth Muncher
29 Valdoniis
Balfizar: I often split open container by the usual selection:) Maybe developers should think about increasing the container code characters?
30 Redline
31 Annihilator
right?
please ;)
32 LLIAXTEP
33 Honelith