Friends, it is time to prepare for our annual ritual, during which our wallets gain sentience, slink out of our closely guarded pockets and offer themselves as monetary sacrifice to the great lords of Bellevue in hopes of a plentiful digital Summer wherein we may joyfully reap the crops of electronic entertainment while overdosing on caffeinated drinks and dubstep.

Yes, it is our favorite vaporous vacation vendition, the Steam Summer Sale and this time we offer you a whopping 50% off on Perpetuum and all in-game items starting from June 11 to 22, both on Steam and on our website; a great opportunity to buy several copies of the game and thousands of credits to various members of your family, your pets, your dentist, your high school crush, your lawyer, your probation officer and Dave the Guy from Grocery Store on The Corner.

Perpetuum 3.6 release

One of the new field terminals

It's been a long and bumpy road, but we're finally there. Our truly random assignment system aka. Assignment system revamp Stage 2 will hit the live server on Monday the 15th of June, along with a healthy number of general updates and fixes.

Public testing of the patch has been going on for almost 2 weeks already, and those of you who have been following development saw almost daily updates and fixes. I'd like to take the opportunity here to thank everyone who participated in the testing - your feedback and bug reports helped us a lot in speeding up development, and certainly made this a better patch.

Testing will not stop though, since in this first patch we're only releasing the new assignment system for the three Alpha 1 islands: New Virginia, Attalica, and Daoden. As soon as we finish reworking the other islands, you'll be able to see and test them first on the test server.

The order of release will be Alpha 1 islands (in Monday's patch), then Alpha 2s, Beta 1s, and finally Beta 2s, the latter ones receiving assignments for the first time ever.

The testing forum topic can be found here, the first post of which also serves as preliminary patch notes.

We hope to welcome a bunch of new players during the weekend, and some of us devs will probably pop in to general chat too, so see you there!