While most of us are working on the upcoming six new islands, we are of course still keeping an eye on what's happening on Nia. Based on your feedback and our own ideas we assembled a list of a few small but rather important changes, which we intend to implement in smaller patches before and around the world expansion patch.
Listed in no particular order, have a look around in our candy shop:
Global storage listing
Or as you call it on the forums: asset list. Probably one of the most requested features, this will allow you to browse all your items and belongings not only locally in a terminal, but also for remote terminals. Of course you will be able to do this also while you're outside on the terrain, all shown in a nice tree structure.
Removing NPC orders for kernels
Currently kernels are one of the two main sources of NIC income in the game (the other one being assignments). The problem is, kernels are also used in technology research. At first this seemed like a good idea, but due to how the economy developed so far, players quickly found themselves in front of a dilemma: "should I research those kernels and have no funds to manufacture the acquired technology, or sell them and fall more and more behind in the production race?". There is of course more to it, and I wouldn't want to go into details here, but you are welcome to discuss the issue in the comments or the forums.
To remedy this economic pitfall, we plan to introduce a new loot type which all NPCs will drop, and the Syndicate will buy them for a fixed amount. In line with this we will remove all NPC buy orders for kernels, so the kernel market will be completely controlled by players and their research needs.
Yes, the current geoscanner result system is not very convenient, to say the least. You scan a tile, get a result item, upload it to your map, and in 99% of the cases you destroy the result items because they are not good for anything. We want to change this, so you will directly upload the results to your map, and you can create an item from there if you really need it.
We will also introduce folders for the result list, so you will be able to organize your results by mineral types, island locations or anything else you can think of.
Market rates graph
Event notification system
Another age-old fossil in the game is the so-called event log, that you can sometimes bring up if you click the little money icon in the lower right, only to never see it again. Originally this was intended to notify the player when something happened, received money, finished a manufacturing, and so on but sadly it has always been that poor little stepchild.
But soon it will receive some much needed love, since we intend to implement a notification system which most of you are probably familiar with. Small non-intrusive popups will notify you of everything important that may be of interest: friends coming online, market and production events, news and corporation bulletins and so on. Of course you will be able to individually set which events you want to be notified of.
Direct trading of calibration templates (CTs) was disabled so far, because the system was not able to show the parameters of remote items, so you couldn't have checked the efficiency values of the CT you were about to buy from Mr. Scammer Guy. Now the system has been upgraded, so trading will be enabled again soon.
Market order modification
Price modification of your own market orders. I guess this doesn't need more explanation, coming soon to a rightclick menu near you.
Trophies and losses will get a details window, where all involved parties will be listed together with individual damages. This will be in a simple copy/paste-able text format, so those of you who would like to start some killboards will probably find this a useful addition.
Robots exploding upon their destruction will deal area-of-effect damage to all other surrounding robots within a certain radius. Only on beta islands though, no cookie for griefers.
The rules for this are far from final yet, but we plan to give you an option to teleport your spark (yourself that is, without any robots or items) to alpha terminals. You will probably need to pay a fee for this, but we believe this will be a useful logistics tool.
Performance-based assignment rewards
Why the fuss to shoot 10 Grunts when you can just hop in your trusty Arkhe, do some transport assignments, and get pretty much the same money in less time and with less risk? Over and over and over again? Can I have a "boooooring"?
Yep, the current missioning system is in dire need of a revamp. We'll introduce dynamic rewards based on average completion times, and also bonuses if you're faster than the average. Risk and distance covered will be much more rewarded than they are now.
Last but not least, check out our new feature site which launched just now in line with our free trials campaign! And of course, state your likes or disapprovals in the comments below.