So what are we up to when we are not out deleting NIC from your accounts and playing Insurance Fraud Online? Well, for one, we make plans. And since we got a lot of complaints from you that we don’t publish too much information about the upcoming features in the game (not unjustly, I might add), it’s high time to sit down and share.

The features below are listed more or less in the order we currently plan to introduce them, with the first ones being only a few weeks away and the last ones planned more towards the second half of the year.

Artifacts and discovery

When we recently hinted that we are working on new PvE content, most of you probably thought “Ohnoez, more Buttkicker Observers and boring missions...”. But nah, we are perfectly aware that it would be just more of the same. Instances probably crossed your mind too, but we don’t want to separate PvE and PvP and we definitely want to keep the game world open and persistent.

So we came up with something that is easy to get into, is available to everyone, from solo carebears on Alpha islands to the proud cowboys of Beta islands, and is something that can reward you with shiny new stuffz.

Artifact scanning (as we call it) is basically an extension to your current geoscanner modules. Every island will have an ever-changing collection of hidden spots that players will be able to search for with their scanners and reap their rewards when they find them. There will be several types of artifacts ranging from simple salvage containers, through hidden stashes guarded by angry NPCs, science vessel wreckages holding calibration templates of new Mk2 robots or even alien data storages with precious intel that will get you on special missions. Since this is a very easily expandable system, you can expect more artifact types every now and then.

The energy must flow

Those who are familiar with the backstory of Perpetuum are probably well aware that we are here to exploit the energy of the planet and send it back to hungry Earth via that same wormhole, which we used to get our tiny “sparks” to Nia. You were probably also wondering “where in the game do we do that?”. Well, currently nowhere since we are still at the early stage of “setting foot”, but this is soon going to change.

We’ll be intruducing a new energy-credit system which will work a bit like a second currency. These energy-credits (let’s call it EC for the time being) will be awarded to those who contribute to the energy-packages that will be periodically sent back to Earth by the Syndicate.

You’ll be able to achieve this via two ways, one PvE and one PvP option:

  • Using fragments of a rare kind of crystalline material, which can be charged with energy and can be found through artifact scanning mentioned above, you have to go out to shiny energy fields, deploy the crystal and wait until it’s fully charged, then return it to a terminal. Of course indigenous Nians also like to be around these energy-rich areas, so you won’t have an easy time doing this.
  • Own an outpost with a corporation which is producing the energy for you.

So what will EC be good for? New modules, rare components used in Mk2 robot production, CTs available only here... you know, stuff™. The details are still being worked on but we’re confident that this system coupled with artifact scanning will give a nice boost to what you can do in the game.

Assignment improvements

Yes, were aware that the current assignment system rather follows the bad concept of “quantity over quality”. We have plans to make current assignments more interesting, include new types of objectives or combine current ones, revisit their rewards and introduce payout bonuses for those who complete them within a certain time.

Corporation recruitment

There are basically two games in the world of Perpetuum. One is the initial “run around, complete missions, collect stuff” side of it, and we’ll be the first to admit that it lacks content to be truly enjoyable. And then there is the second layer of the game, the player corporations.

We fear that some players do not get to the point where they actually join a player-run corporation, and leave the game without ever realizing what is going on behind the scenes in this little world of ours.

Therefore we would like to implement some features that will guide players towards finding and joining a corporation that is suitable for them. The tutorial will also have a chapter on this and we’ll introduce a “yellow pages” type of directory, where players will be able to filter corporations based on their of size, language, timezone and profile, which CEOs and officers will be able to set in the extended corporation information panels.

Artillery and area-of-effect explosions

Continuing our efforts to “fight the blob”, we’ll be introducing area-of-effect explosions, which will hurt everyone within a certain radius. On one hand this damage will be done by the explosions of robots when they are destroyed, but we’ll also bring in new weapons of mass destruction: artillery modules. You’ll see both standard Earth-technology built by the Syndicate and also different types of modules for all 4 factions (yes, even industrial ones) and they will certainly stir up the crowd.

Even more types of weapons

We’re not stopping there, new factional weapon types have been already in the works for a while. These new modules will be of course rather high-end, with high extension requirements and energy usage and while they probably won’t have the highest DPS around, all of them will have secondary effects: Ion cannons will jam enemy sensors much like ECM modules, energy torpedoes neutralize a hefty amount of energy on hit and plasma guns will reduce the armor-resistances of the target.

Hybrid robots

I suppose some of you have already encountered the funny misfits certain DEVs like to run around in. The system where we can freely build robots by combining any head, chassis and leg components has been in the game from the very beginnings. The only problem: it’s nearly impossible to balance it properly. We haven’t given up yet though, so you’ll most likely see a system like this in one form or another.

New lands to explore

This doesn’t need much explanation - having such a limited area available makes territory control too easy for large corps, makes it impossible for smaller ventures to hide and build, and generally limits exploration and exploitation of game mechanics. Even with our procedural terrain generation system, creating whole new islands which actually have some content as well is one of the most time-consuming tasks, but it is also a part of the game that can be expanded indefinitely (in theory). So this will be an ever-ongoing venture, but the plan is to have six new fully featured zones in our first package.

Terraforming and player-built structures

New lands hold new possibilities, and terraforming is an old promise that we intend to keep. While it’s not feasible to allow players to dig up the soil under dumbfounded newbies sitting on the alpha islands, certain newly introduced zones will provide this strategically very engaging option.

Terraforming can be interesting in itself as well, but in the end it’ll be mostly a tool to make room for structures built by the players. This will be our biggest expansion of the game (of what we have solid plans for anyway) and as you might guess this is the feature that I can provide the least details about currently. I think it’s suffice to say that we want to make it very modular, expandable and complex, so you can create something that you call “home”.

Closing words

Well, I think that’s about it for now. These are only the bigger incoming features, but we’re of course continuously working on fixing those bugs and re-thinking current features like the waypoint and the geoscan result system or the event messaging system.

As you can see we are determined to make the game better and more interesting and hopefully this post provides new hope for those who fear for the future of the game. Fear is the path to the dark side and we don’t have pathfinding yet.

Comments for this post

1 Kalsius Dakalsai

Kinda disappointed POS is so far out but some interesting new features that every one can enjoy.. Great stuff!

2 Alexadar

Awesome! <3 this game!

3 Kentaio

Awesome! Keep the good work up!

4 Hourglass


5 Siddy

Battlezone online

6 Roader

good, very good !

[troll on]
Is there a "insurance system" in "the futur of Perpetuum" ?
[troll semi off... stay on]

7 Vosyen Makarovich

to (mis)quote a certain rather famous Eve-Online fanfilm: HOW LONG?!

Seriously, what is coming in the (hopefully) near future, is just so many levels of awesome.

8 Zeredhan

6 large islands?

I fear for the possibility of defense..

9 Gremrod

I was hoping to see a timeline plan or at least a priority of these new features.

10 DEV Zoom

Gremrod: 2nd paragraph? :)

11 Shaedys

Should be good.

12 Sade

Can you recycle those fragments?

13 Shadowsword

The biggest flaw of perpetuum is that there's not enough players, so the market is in a sad state.
And that hurt especially new players, because they can't sell what they mine at a decent price (production is dead due to lack of demand for new bots), mission rewards are low, and even the most basic combat missions are very risky with a light bot and low skills. As for the loot, repair fees and market selling prices make half of it a waste of cargo space. Yeah, got that light gun you can sell for 10k. Just pay 15k for the repair fee in order to sell it...

Getting the trial period to 15 days is good, but not enough in itself.

Something has to be done for the economy, because you won't interest new players if you only show them that earning Nics is such a bother.

14 Hummer

POS : second half of the year

15 bigsteve

Any idea when a Agent export will be available?????

16 Hirudo Hellmaker

Artillery - Let's bring some RAIN.
Mk2 Bots - O yea producers are already happy
Artifacts - I think my wife is getting into the game after that happen :).

Keep it up, I can't wait to see it running.

17 Dromsex

Sounds promising and layered reasonable!

18 Surge

I look forward to it all. I just want it quicker. And more priority on more landmasses.

19 Dromsex

Its right the way it is - to complete the game aspect wise to round it. Then specialisation and extending can come. This is basic homework for Gamedesigners.

20 Campana

Thanks for this, great read. Looking forward to it all...

21 Dan

hmm Seth with wheels and arties :) sweet

22 Euphoric

Very, very acceptable, thank you guys for letting us know!

23 Alandrix

Sounds good, can't wait to see it happen.

24 Warhawkz

six new fully featured zones ,how many of those are beta zones?

25 Najtkinke

No artilery on light robos?:( Then bite with plasma!:D

26 zothike

and about mines and minefields

27 Deadmeet

Just awesome. Hope to see that soon

28 Ralph Law

Well done! Nice to see that you listen player feedback so closely, thank you!

Please keep up the good work of having us informed regularly.

29 Muessli Killer

No artilery on light robos?:( => just imagine it :D

30 Mr GeoHot

Server down.. the great patch are coming??

31 jfntf

6 hour not play §!!!! extend Exp EP more

32 DEV Zoom

We're back again, sorry about that. EP accumulation is not affected by downtimes.

33 Myles Norvid

This game needs way more robots.

34 Yuis

Hot! gj guys!
More bots would be nice too.. but hybrids should make things more interesting when it comes to pvp :D

35 Alexadar

We need larger world...

36 nardiana

no we need the insurance fraud to be fixed, the corporation that have used the exploit have kept the majority of the money = biased pvp game = i will not resub for my two account, i pay the same fee than other i dont see why some others would have 1 month sub + starting 20m nic or such when i got only 1 month sub, until this is fixed i consider game flat dead
have ""fun""

37 Shelts916

Awesome, only minor things are disappointing, not really worth going into as the change that i see on the whole are for the bettering of the game, awesome job and well done. I look forward to see what comes next!

38 Dan

Im curious how you want to mix mk2's (which look like copypaste idea from eve-o) and hybrid robots

39 Maynard Benaui

Deleting comments...awesome.

40 Maynard Benaui

Ups, sorry.

41 scorpion

I lost the "Baphomet" and 30000000 nick and my work for half a year the game - is a mockery of the players!, why not repair
I'm leaving the game, I'm not a masochist and not a millionaire!
you lose a lot of subscribers!
fear of losing expensive robot .. pvp pve no!!game complete boredom